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Old Jan 31, 2007, 12:49 AM // 00:49   #1
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Default Martial artiest {concept}

I read some other the threads i posted wrong i guess.
Here is my final edit of the Martial artiest idea
Martial artiest use a strike system, right attack, left attack, and combo attack. you can't use a combo move unless you have used both a right and left move one after the other.
attributes
Grace(primary):
Effectiveness of strikes increases, along with accuracy. Series of attacks flow like water.
some skills are:
Haste: increase running speed by 45% for 35 seconds
Glare: The next attack is evaded by target enemy
Focus: steadily gain [5...10] hp for [10...18] seconds.
Ready: before you attack an enemy, the next attack strikes for +[12...40] damage.
Experience:
Stances. The stances are key to this class, they increase all movements.
Some skills are:
Stone stance: Attack power is increased by +[5....20] for the next [2...9] strikes.
Tiger eyes: Strike 25% faster for 15 seconds
Prediction: Attack for no damage for [5...20] seconds, and at the same time block and evade every attack.
Fist Mastery:
Using your fists attack the enemy, or defend.
Some skills are:
Knock out punch: right attack, attack for +[10...30]
Deadly Turtle: left attack, the next time the enemy attacks, it will knock the enemy down and bleeds for [10...30] seconds.
Hooks: Combo, Do [3...9] fist attacks fast and hit for +5 each.
Foot Mastery:
Use your feet for strong attacks to knock down the enemy.
Some skills are:
Flying kick: while running to target, jump and kick knocking him down.
Sweep: left attack, the enemy is crippled for [3...5] seconds.
Round house kick: right attack, strike for +[8...25] damage and enemy has a 20% chance of getting dazed.
Circle beating: combo, Circle around enemy kicking with both feet for [1...4] rotations (4 hits in 1 rotation).

Armor:
Head band [head]
Kung fu suit [chest, legs]
wraps [hands, feet]

Weapon:
Fist guards [primary slot]
foot guards [secondary slot]

Martial artiest have a large amount of HP (more then warrior), but on the other hand the defense is lowered. Martial artiest are fierce tanks, that if healed right can change the battle.

questions? comments?

Last edited by General of the blade; Jan 31, 2007 at 01:10 AM // 01:10..
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Old Jan 31, 2007, 12:58 AM // 00:58   #2
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sounds like an imbalanced assassin. and the +stance thing is a big noes, imagine 30 second glads defense?
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Old Jan 31, 2007, 01:06 AM // 01:06   #3
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oops
yeah i guess i over did it on that.
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Old Jan 31, 2007, 01:07 AM // 01:07   #4
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oops
yeah i guess i over did it on that.
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Old Feb 14, 2007, 10:59 AM // 10:59   #5
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No offence but insted of grace you could use stamina possably? Becaus ei was thinking of a martial artist type thing for ages and i chose foot mastery hand mastery stamina* and speed

Last edited by ice boy 200; Feb 14, 2007 at 11:04 AM // 11:04..
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Old Feb 14, 2007, 08:55 PM // 20:55   #6
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While I'm all for the idea of a Martial Artist class.... there are some major issues with what you're suggesting.

#1. Generally speaking Martial Arts is NOT about Right attack, Left attack, Combo. Thats just a clone of the Assassin gimmick. Martial arts is about self-defence and countering of the opponent's movements to exploit their weak spots.

#2. You might have noticed that there is no such thing as an unarmed attack for a player character in Guild Wars. If it was implemented for the Martial Artist class then it would have to be given to all players. Not necessarily a problem in and of itself.... but it would involve new animations for all classes and a fair bit of scripting... etc.

#3. The whole "Fist Mastery / Foot Mastery" thing... Since there are no unarmed attacks already, this would duplicate the problem of adding them... as they would basically be two forms of the same thing...



NOW...

My recommendation for a Martial Artist class attributes and suitable "gimmick" would be as follows....
Attributes: Yin Attunement, Yang Attunement, Unarmed Mastery, Meditation (Primary)
It has been standard for new classes lately to have a certain gimmick... Assassins with chain attacks, Ritualists with holding things / dropping, Dervishes with Enchantments and their loss... Paragons aren't so clear... But the gimmick I'm thinking here is the connection between Yin Attunement and Yang Attunement.... That while both would be good in their own right, that every Yin Attunement skill would be far more effective when synchronised with someone else using a Yang Attunement skill.... and vice versa.... or in some cases by balancing one person's Yin skills with their own Yang skills.
Unarmed Mastery would be a more direct weapon-type attribute allowing for attacks and counter-attacks without weapons (and bonus skills for not wielding weapons to compensate for lack of mods)... Meditation would be the special energy-management skill (fairly standard) and general purpose "reed in the wind" type attribute, including stances for evasion, movement, and synergy with the other attributes... perhaps working by giving extra energy regen pips per several levels for being in stances... or staying in the same place....

*Shrugs*

Anyway... thats my take on it.
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Old Feb 15, 2007, 04:20 AM // 04:20   #7
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lol you should probably just re-write the whole thing.
But the unarmed mastery has me a bit worried. if there is no weapon, then do they block the slot?
the yin and yang idea sounds cool. =)
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Old Feb 15, 2007, 04:32 AM // 04:32   #8
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Won't say its perfect (as it is currently too Assassin), but its a start.

But will welcome you into CC Storming. Exercise your creativity. Read/critique/comment/take in other people's suggestion. Contribute onto the fourm. And most of all, enjoy.
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Old Feb 15, 2007, 11:56 AM // 11:56   #9
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Quote:
Originally Posted by General of the blade
lol you should probably just re-write the whole thing.
But the unarmed mastery has me a bit worried. if there is no weapon, then do they block the slot?
the yin and yang idea sounds cool. =)
Aye.
I was thinking something along the lines of having a little symbol (like Assassins do for combos) on the enemy signifying Yin or Yang... and make it so that one has extra effects if the opposite symbol is on the enemy... (among other things, such as having stances in the two attributes that perfectly complement each other and also affect allies nearby using the opposing stance, hence stacking both effects).

I'm not sure what you mean regarding blocking the slot.
I'm thinking Unarmed Mastery attack skills would only function if there was nothing in either the weapon nor off-hand slot.... much like Dagger Mastery attack skills only work with daggers in the weapon slot... and that without Unarmed Mastery, characters could only do 1 damage per attack or thereabouts (up to 24 base damage at level 12).
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Old Mar 13, 2007, 04:13 AM // 04:13   #10
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This class is one word. CORNY! Sorry.
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Old Mar 13, 2007, 05:13 AM // 05:13   #11
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Hi, Phantom^^!
It's me Cobalt, remember^^?!
Anyways to GoB
Horrible What's this a Sin or a Sin who forgot her/his Daggers!
My Mediator is Alot better!
No Offense^^.
Try making a Novel Idea for a Class^^.
Good luck^^!
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